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Tales of Kenzera: Zau Review — A Tale of Two Worlds

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Telling stories is one of humankind’s best ways of passing on our history and can be especially helpful when dealing with grief. That concept is at the core of Tales of Kenzera: Zau, a Metroidvania that does double duty as an action game and an emotional journey to overcome the grief of losing a parent, inspired by its lead developer’s own experience of losing his father. It mostly succeeds at both.

A Game and Exercise in Healing, All in One

The starting area of Tales of Kenzera: Zau
Image via Surgent Studios

As Tales of Kezera: Zau opens, we’re introduced to Zubari, a young man in the afrofuturist city of Amani struggling to accept a timeless pain: His father has just passed, and the pain is almost too raw to bear. In an effort to help him cope with his grief, Zubari’s Mama gives him a book his father wrote. The game itself takes place in Zubari’s imagination as he reads his father Baba’s final work, the tale of the Shaman Zau, and his journey to reclaim his father from the God of Death.

The post Tales of Kenzera: Zau Review — A Tale of Two Worlds appeared first on GameSkinny.


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